The Werewolf Game
Game #3097: Witch Hunt
This private game is moderated by masoni88. Please read the rules and contact the moderator with any questions or concerns about this game.
This game finished in 8 rounds.
The goal of the game is like any other game of werewolf; to kill the wolves. But here's the catch... The Seer is evil.
The Seer is the Witch, and has possessed the 'wolves', who are his/her disciples. You are the townsfolk of a small village that has had a string of murders, all linked to the occult. When you find and execute the Cultists, the Witch will lose their power, and you will be safe. If you kill the Witch first, then you will have an easier time finding the Cultists. ie, clues will be given.
To make things a little easier for the humans, each player will have a role within the village, each having a different ability to be used during the night rounds, giving the humans an edge during the day. These roles will be secret to avoid the Cultists targeting specific players in the night for their ability.
The Cultists will have a talkbox, and there will also be four randomly selected individuals who will be chosen as Witch Hunters, again getting a talkbox. The Witch or Cultists may be in this group, as they are chosen before I know identities. This group will get clearing clues. The Witch Hunters will not have a role outside of this, and will not have any powers other than exclusive use of the talkbox.
The Witch will not know the identities of the Cultists, but as he/she divines them, they can PM me to have a talkbox with the Cultists they have divined.
There may also be "minigames" which are the goings-on of the town. They're not mandatory, but they will be advantageous to whoever participates.
Other than that, just the basics: be active, be respectful, reserve the first post for me, please do not use blue.
Roles:
Please PM me with your top 5, and I will do my best to get everyone a role they would like.
Sheriff
Gathers a posse to find the witch. Mandatory killing of one player. 1 opportunity.
Deputy
Has 2 opportunities to arrest someone (stop them from voting).
Soothsayer
Clues will be posted about the witch's identity when cultists are shot.
Courier
As long as the courier is alive, messages can be delivered from talkboxes
Mystic
Can speak with villagers who have been killed to gain their insights.
Innkeeper
Overhears rumours from the talkboxes.
Server
Can poison people's food to prevent them from voting.
Priest
Can take confessions about people's identities. (This includes roles, as well as Witch Hunters.) 2 opportunities.
Exorcist
Lays protective wards around a villager's house to save them from the cultists for a night. 1 opportunity. (If the exorcist protects a cultist or the witch, they will glean the identity of the player.)
Merchant
Has three immunity charms. Players can trade their power (one opportunity or clues, etc) for protection during a night. The merchant gains their power. The merchant can choose to accept or deny the offer. Note: offering a deal with the merchant WILL reveal your identity to him/her.
Town Crier
Has 1 opportunity to intercept messages from talkboxes and change them, starting a rumour. This will, of course, only work as long as the courier is alive. Members of the talkbox cannot disprove the rumour.
--ICM--
---This message was edited on 2014-12-01 19:38:46---
The Seer is the Witch, and has possessed the 'wolves', who are his/her disciples. You are the townsfolk of a small village that has had a string of murders, all linked to the occult. When you find and execute the Cultists, the Witch will lose their power, and you will be safe. If you kill the Witch first, then you will have an easier time finding the Cultists. ie, clues will be given.
To make things a little easier for the humans, each player will have a role within the village, each having a different ability to be used during the night rounds, giving the humans an edge during the day. These roles will be secret to avoid the Cultists targeting specific players in the night for their ability.
The Cultists will have a talkbox, and there will also be four randomly selected individuals who will be chosen as Witch Hunters, again getting a talkbox. The Witch or Cultists may be in this group, as they are chosen before I know identities. This group will get clearing clues. The Witch Hunters will not have a role outside of this, and will not have any powers other than exclusive use of the talkbox.
The Witch will not know the identities of the Cultists, but as he/she divines them, they can PM me to have a talkbox with the Cultists they have divined.
There may also be "minigames" which are the goings-on of the town. They're not mandatory, but they will be advantageous to whoever participates.
Other than that, just the basics: be active, be respectful, reserve the first post for me, please do not use blue.
Roles:
Please PM me with your top 5, and I will do my best to get everyone a role they would like.
Sheriff
Gathers a posse to find the witch. Mandatory killing of one player. 1 opportunity.
Deputy
Has 2 opportunities to arrest someone (stop them from voting).
Soothsayer
Clues will be posted about the witch's identity when cultists are shot.
Courier
As long as the courier is alive, messages can be delivered from talkboxes
Mystic
Can speak with villagers who have been killed to gain their insights.
Innkeeper
Overhears rumours from the talkboxes.
Server
Can poison people's food to prevent them from voting.
Priest
Can take confessions about people's identities. (This includes roles, as well as Witch Hunters.) 2 opportunities.
Exorcist
Lays protective wards around a villager's house to save them from the cultists for a night. 1 opportunity. (If the exorcist protects a cultist or the witch, they will glean the identity of the player.)
Merchant
Has three immunity charms. Players can trade their power (one opportunity or clues, etc) for protection during a night. The merchant gains their power. The merchant can choose to accept or deny the offer. Note: offering a deal with the merchant WILL reveal your identity to him/her.
Town Crier
Has 1 opportunity to intercept messages from talkboxes and change them, starting a rumour. This will, of course, only work as long as the courier is alive. Members of the talkbox cannot disprove the rumour.
--ICM--
---This message was edited on 2014-12-01 19:38:46---
Just assign me any role you want
---This message was edited on 2014-11-28 15:51:25---
Maybe the dog only brings the ball back because he thinks you like throwing it.
---This message was edited on 2014-11-28 15:51:25---
Maybe the dog only brings the ball back because he thinks you like throwing it.
Thanks for double checking Mason, but yeah I have no preference. Let the others take their first choices and I will take whatever is left.
Maybe the dog only brings the ball back because he thinks you like throwing it.
Maybe the dog only brings the ball back because he thinks you like throwing it.
same here randomize me!
Index for WW/WTB databases - https://ksteven.github.io/playground/ (Data refreshed: 2021-12-07)
Index for WW/WTB databases - https://ksteven.github.io/playground/ (Data refreshed: 2021-12-07)
Hey man I'll take a randomised choice as well
Looking forward to this game, sounds intense!!
Hey everybody!
Looking forward to this game, sounds intense!!
Hey everybody!
Randomize Me Baby!!
Things are not always as they appear
Things are not always as they appear
I think random selection sounds best.
In it to win it, yeah randomize it up so nobody can gripe about missing out on a role
Dovie'andi se tovya sagain
Dovie'andi se tovya sagain
Sup peeps
Can you imagine what I would do if I could do all I can - Sun Tzu
Can you imagine what I would do if I could do all I can - Sun Tzu
it is less revealing not to choose i guess o.o
It's when you draw it you realize what it really looks like
It's when you draw it you realize what it really looks like
If you're not choosing so that other people won't have any idea, PM me! A lot of this game is done behind closed doors (PMs, talkboxes)
You can randomize for me.
hey
This space is intentionally left blank.
This space is intentionally left blank.
Figured I'd get back into this werewolf thing.
"I need to be myself. I can't be no one else." - Noel Gallagher
"I need to be myself. I can't be no one else." - Noel Gallagher
hey celt
This space is intentionally left blank.
This space is intentionally left blank.
sup guys
Happy ever after in the marketplace, Desmond lets the children lend a hand. Molly stays at home and does her pretty face, and in the evening she's the singer with the band!
Happy ever after in the marketplace, Desmond lets the children lend a hand. Molly stays at home and does her pretty face, and in the evening she's the singer with the band!
felt AND cj?
Index for WW/WTB databases - https://ksteven.github.io/playground/ (Data refreshed: 2021-12-07)
Index for WW/WTB databases - https://ksteven.github.io/playground/ (Data refreshed: 2021-12-07)
Two more! But the game starts now! (Kind of...)
The mayor of your village has been killed by cultists. Prepare for the coming election. And don't vote a cultist into power...
The mayor of your village has been killed by cultists. Prepare for the coming election. And don't vote a cultist into power...
Thanks for the add, mason. I promise I will be active this game. I will literally drive to the library if my wifi shuts down.
Random identity is completely fine.
Random identity is completely fine.
You cannot post messages in previous rounds.
Follow Braingle!